This link is also in the Youtube video description.Ĭontrols: space to jump, shift to roll and Q/E to rotate camera. I tried to use attachments, but it doesn’t work and it takes ages to upload. You can download and play this little game here so you can test it for yourself: Falling from walls when running vertically The Player can take advantage from terrain and gravity to gain speed, especially when landing on a slope and rolling.
Momentum when landing is conserved, increased or reduced depending on the direction of the fall and the angle of the slope Support for curved terrain in any direction or angle (that means fully functional loop-de-loops!!!)
Camera/Surface relative WASD control scheme I also programmed all the physics based off this website Īnd even took screenshots from an emulator and calculated the scaling accordingly to use the exact same values!!! (Hello OCD)